Dark Souls True Pacifist Run [Extra 4] – Stray Demon

Dark Souls True Pacifist Run [Extra 4] – Stray Demon

December 4, 2019 9 By William Hollis


My friends, dear Dark Souls community, my name is Sol, also known as SolTheCleric and welcome back to yet another bonus episode
of my True Pacifist Run of Dark Souls 1. More than a year has passed since I completed
my original pacifist run of Dark Souls without directly killing absolutely anything
and, since then, I returned to Lordran multiple times to see which other bosses that I missed in
my original run, could be defeated… still without technically killing them. During those multiple pilgrimages to the Land
of the Lords I successfully found a way to defeat two other bosses: Gravelord Nito (using his self-inflicted damage)
and the Capra Demon (using fall damage). During that time though, I encountered a certain
boss that, no matter what weird strategies and glitches I stacked together against him, I always ended up with my sorry arse (not
so gracefully) handed to me. This boss, the Stray Demon, was so difficult
to defeat within my pacifist rules, that after weeks of trying, I deemed it impossible and
simply gave up on it to finally move on to my pacifist run of Dark Souls 2. Thanks to the relatively recent discovery
of the Quantity Storage glitch though, I can now not only farm for souls much faster using
Frampt, but also buy a whole stack of any spell sold
by any merchant as you just saw here. Specifically, using the Quantity Buying glitch,
I can now buy an exorbitant amount of the Aural Decoy spell and, by power-leveling my Attunement stat up to
50, I’ll be able to attune up to 200 of them instead of the regular 20 (overcoming the limitation that made this
challenge almost impossible to complete in the first place) and I’m gonna use Quantity Selling with Frampt
in order to get the souls to do this. Unfortunately for me though, these glitches
still can’t make the enterprise of defeating the Stray Demon without damaging it an easy
task. In fact, this requires combining a total of
six different glitches (one right after the other) making this the longest glitch setup of all
of my pacifistic endeavours in Lordran and, as a matter of simplicity, I restarted
a whole new pacifist playthrough just for this bonus episode. The first step of this process is to leave
the Undead Asylum with the first boss still alive using the so called (and maybe improperly so) Asylum Demon “skip” and also making sure not to open the shortcut
leading to the first bonfire in the Asylum. We’re gonna need that one. Once in Lordran, I rang both bells of awakening
defeating both Gargoyles and Quelaag with the help of Solaire of Astora and Mildred
respectively in order to wake up our favourite toothy serpent over here (well, unless you like Kaathe more I guess?). Anyway, thanks to the Quantity Storage glitch,
I can now attune all the casts of Aural Decoy that I need and finally make way to Undead
Asylum. But why would I need this spell in the Asylum
of all places? The reason for this is Oscar of Astora in
his hollow form. In fact, the once friendly Astoran knight
can not only deal damage to normal enemies but can also damage and kill bosses. And this includes both of the bosses dwelling
in the Asylum. And it just so happens that Aural Decoy can
grab his attention and manipulate the direction of his attacks. But, wait a minute: why would I need Aural
Decoy in the first place, right? After all I just bought 99 Alluring Skulls…
aren’t they the same? Oh absolutely not, my friends! Alluring Skulls have a much greater area of
effect, yes, but there is a catch: enemies never attack Alluring Skulls. For whatever reason, they just simply stare
at them doing nothing. Aural Decoy though works beautifully for this
and I’m gonna use it in combination with Alluring Skulls against the stray Demon. So the first step here in the Asylum is to
get to open the Asylum Demon boss door using a glitched prompt that at this point in the
game, appears only if we quit out and reload in
the Asylum without opening the metal gate shortcut just before the first bonfire. Upon reloading, two different prompts will
appear: the first one will fail to open the door (as
normal) but the second glitched one will open it just fine. And this is only to lure Oscar into the boss
room. And here’s the metal gate: let’s quit out
to the main menu. So right now I’ll have to hit toggle and then
open. Uhm, hello again! So second thing, there’s a couple of annoying
hollows here that I really want to get rid of and, thankfully, the Asylum Demon can do
it for me. Also it should be noted that this glitched
prompt that I just activated completely disappears after opening the metal gate shortcut and
reloading the area and, also, the boss door closes itself right
after entering the boss arena and this means that, in order to make this impossible challenge
possible, we’re only gonna have one single shot at it. One death and it’s all over. On top of this, if Oscar decides not to follow
me or simply dies, this also means permanent game over as he just doesn’t respawn unfortunately. Ok, now’s the time to lure Oscar all the way
over there. And well, if you haven’t seen it yet, I’m
not gonna spoil what’s gonna happen next… Uhm ok, all according to plan for now, trust
me! So what the hell is happening here exactly? Well, if the Asylum Demon happens to fall
down here, his AI will kinda glitch out and he’ll (hopefully)
continue to run against that wall indefinitely. This, is turn, prevents the Stray Demon from
reaching the other end of the room effectively locking him in place. That’s why I need this glitched Asylum Demon
in the first place. Stray is following this path only because
the Asylum Demon is still alive and because I’m making extremely sure to keep my distance
here and this is, in fact, what he normally does
every time you start a new game if you look to the right just after leaving your cell. So, right now, I need to alternate Alluring
Skulls (to move Oscar close to the Demon) and Aural Decoys to make him swing his sword,
damaging Stray just like this. So, as you can see, this is gonna be an endurance
race and an extremely long process so let’s speed this up. Well, while we’re at it, let’s complete Oscar’s
revenge, shall we? That’s a double victory. Very good Oscar, you served me well. Even in death. Farewell, my friend. Now, let’s get outta here. Very good guys, thanks again for watching
and, if you want more of these stupid challenges, just check out my channel: it’s just full
of this stuff. This is SolTheCleric, and peace out.