Dead by Daylight – Critique #2: Spirit Gameplay

Dead by Daylight – Critique #2: Spirit Gameplay

November 13, 2019 100 By William Hollis


This video will feature a gameplay critique,
with commentary mixed in at key moments. One of my viewers, Jiriki, will be playing
as The Spirit. As they progress through the match, I’ll
be awarding keys for exceptional moments. I see you’ve picked Whispers this match. A decent perk on Spirit. It should allow you to find your first survivor
quickly. That Bill made two mistakes here. Getting hit while dropping the pallet was
the obvious one, but the not so obvious mistake was made right… here. The killer shack, which contains both a strong
pallet and window, was right in front of him, but he chose to run towards the street instead. If Bill had recognized that, he might have
been able to avoid getting hit. Looks like you know how to fake your phasewalk. Nice. I think you forgot you had Barbecue and Chili
here. Phasewalking immediately after a hook will
rob you of its benefit, since you can’t see survivor auras while using it. Hopefully you’ll remember later in the game. There was no need to swing so early there. Pallets don’t grow on bushes, you know? Looks like the scratch marks tripped you up. I think I know why though. It was right…here. The tall grass and bush made it look like the scratch marks had ended, so you thought Dwight had run back towards you. So you turned around groping the air helplessly
looking for him. A better move would have been to peek behind the fence for scratch marks before assuming he tried to juke you. That lunge range was insane. Next time I play Spirit, I’m definitely
trying that add-on. The survivors who finished that generator are now probably working on the one next to it. But you decided to turn back rather than patrol
it. Hmm. Maybe you thought they were going to save
Dwight and you’d pick up on their trail. That Wakazashi add-on is totally carrying
you. Okay… this was a big mistake on your part. I can tell why you made it though. You saw Kate running to unhook Dwight and
you wanted to stop her. But if you had just chased Claudette for a
few more seconds, you could have downed her, then phasewalked to the hook. I know as killer you have this gotta catch
‘em all attitude, but this isn’t Pokemon! You can only catch one survivor at a time. When you try to catch more than one, you wind
up catching none. Alright… there are a lot of mistakes being
made here, so it’s going to take me a minute to explain. Many Spirit players make these mistakes though,
so don’t feel bad. Mistake number one: You’re trying to mind game the survivor almost immediately after ending Phasewalk. If the survivor you’re chasing sees you
exit phasewalk, they’ll know your power is on cooldown. And if you try to mind-game them during this time, they’ll just run away from you while you stand there with your sword in your
hands. Mistake number two: You don’t have line
of sight on the survivor. Kate could run in the direction you’re facing
right now and you wouldn’t see her because you’ve positioned yourself poorly. Additionally, if you decided to phasewalk
right now, you’d have a harder time predicting where Kate is because you never saw her initial
position. And mistake number three: You’re too far
from the pallet. If you’re trying to trick a survivor into
running to your side of the pallet, how do you expect to capitalize when it happens if
you’re not within lunge range? Foiled by the scratch marks again, huh? Let’s rewind and I’ll show you a better
play you could have made. So right here, you know Kate is running through
the basement and is heading towards the opposite end of the school. So instead of following her down the stairs,
you could have cut her off by running down the hallway and either dropping through the
hole in the floor, or waiting at the stairwell. Pretty good job so far, right Behaviour? Seriously though, crossing the gap like that
could be gamebreaking in some situations. I’ll give you a key for showing us that
one! Now that’s just borderline broken! I like how you’ve shown the potential in
Spirit’s Wakizashi add-on during this match, so I’ll give you a key for that too. You’re pretty lucky the survivors haven’t
cleansed your Ruin totem yet. Although if they tried, they might cleanse
your Haunted Ground totem by accident, which would be a nightmare for survivors playing
against Spirit. You had a little spaz attack there. You okay? Looks like Bill started walking as you were
charging your power. You got played by an old man! That was a mistake on Bill’s part. He should have ran to the far end of the loop
while your attack was on cooldown. Now this was a poor decision on your part. Yes you saw a survivor in the house over there,
but this was the worst possible generator you could have patrolled due to how far away
it is from the hook. There were 3 generators much closer to the
hook you should have chosen. No reason to swing so early. Or did you forget you broke the pallet by the car earlier? Oh man, you outplayed yourself there. All I can say is, you’re lucky your Haunted
Ground totem popped, or that chase might have taken a lot longer. Now I want to point something out here. You decloaked at the tall grass because you failed to see the scratch marks beyond the cinderblock. However, if Claudette had been in the tall grass, you would’ve been able to see it moving even during your phasewalk. Aw, what was that head nod for? Claudette didn’t even try anything funny
with you. Geez, these survivors are like potatoes, and
you’re making hash browns out of them. There goes potato Bill ignoring a perfectly good pallet. I don’t blame you for thinking he was going
to loop you there. Ah yeah, you messed up there. As soon as you saw the scratch mark appear on the bushes, you should have known he had changed direction. This Bill’s a senile old fool. Ran through a house that had like 4 windows
and a pallet upstairs he could have used against you. If there’s one thing I want you to take
away from this game, it’s that you’re way too eager waving your sword around. You’ve missed like 6 melee attacks this
match and the survivors weren’t even trying to juke you. I feel like you could definitely have caught
the last survivor here, but you didn’t check the most common spawn area for the hatch. It was obvious when you hooked Claudette that
Kate was camping the hatch in the boiler room. Well, that looks like a wrap for this match! I think Jiriki showed a fair understanding of Spirit’s
power, and a solid understanding of Dead by Daylight’s game mechanics. However, quite a few mistakes made
that they would definitely be punished for by more experienced players. Jiriki also had two key moments. The first one showing how killers can lunge
across the gap in the preschool to ignore the pallet… and the second showcasing how
powerful Spirit’s Wakazashi add-on is. So that’s it for this gameplay critique! Thanks for watching! If you found this video helpful, make sure
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