Ghost Recon Breakpoint: PVP Ghost War Gameplay Preview | Ubisoft [NA]

Ghost Recon Breakpoint: PVP Ghost War Gameplay Preview | Ubisoft [NA]

October 17, 2019 100 By William Hollis


GAME CHARACTER: Enemies down. NARRATOR: When Ghost
Recon Breakpoint launches on October 4th, it’ll bring
a whole new kind of Ghost War with it on day one. GAME CHARACTER: Enemies down. Good kill. NARRATOR: Ghost War
is a PVP mode that pits two teams of four
ghosts against each other in tactical skirmishes,
and this time, you’ll find some big new
twists designed to keep you on your toes. You’ll dive into
Ghost War matches as your customized
ghost from the campaign with the same abilities,
gear and class options. Any character progress, loot or
other rewards you earn in PVP will carry over to the
campaign, and vice versa. At launch, Ghost War
will offer six maps with changeable weather
patterns and time of day. The maps are places you can
visit in the open world, but they’ve all been handcrafted
specifically with PVP in mind, with diverse terrain
and features designed to suit every class. These maps start out big,
but quickly get smaller. Over the course of each
match, the map’s perimeter shrinks, pushing players into
a gradually tightening combat circle with fewer
places to hide. GAME CHARACTER: Target down. NARRATOR: Even with
campaign loot and abilities at your disposal, nobody
gets to be OP in PVP. Ghost War keeps its
action purely skill based, meaning
anyone entering PVP can be dropped by a
few well-placed shots from any weapon. Weapon and item stats
are tweaked while in PVP to ensure fairness, and
your use of certain tools, like healing items
and drones, is restricted to what
you can find in caches scattered around the map. And you’ll want to
find those caches, because when a drone takes
flight, it’s a big deal. The opposing team
will quickly be notified that an enemy drone is
in the air, giving its operator a brief window to tag
opponents, or fire on them if you found an armed
drone, before said opponents blow it out of the sky. For a more reliable
but far riskier look at where your
enemies are hiding, you can find and hack
a surveillance system somewhere on the map. Just be aware that the
other team is probably making a push for it as well,
so by heading toward it, you might be setting
yourself up for an ambush. Considering that a
successful hack reveals the locations of the
entire enemy team, though, can you really risk
them finding it first? Then again, there are
plenty of other ways to zero in on opponents. The locations of downed
players are briefly visible to both teams, meaning
you can ambush enemies coming to revive a fallen comrade. Downed players can also stay
in the action as spectators until they’re revived
or after they’re dead, and swing the camera
around their teammates to ping any enemies
or points of interest with an onscreen marker. The action starts when Ghost
Recon Breakpoint arrives on October 4th for PS4, XBox
One and PC, including Uplay+, and for Stadia when it launches. From much more on
Ghost Recon Breakpoint, be sure to subscribe
to this channel and visit us at
news.ubisoft.com. GAME CHARACTER: All enemy
forces have been eliminated. NARRATOR: Preorder now for
guaranteed beta access.