Spirit Chaser [Scribble Kibble #35]

Spirit Chaser [Scribble Kibble #35]

October 25, 2019 100 By William Hollis


Scribble Kibble is a show about animation. You want to watch something awesome? Let’s watch something awesome. Go here. Once again proving that animations made in
order to graduate from college are the best. Really. Watching this is like watching the inner workings
of an artist’s mind. Maybe you know what I’m talking about – how
you can hear a piece of music and, even if you’ve never heard the music before, create
a story-based animated video in your head as the song unfolds. Please tell me I’m not the only one who
does this. Spirit Chaser is made by Karl “pajackinthebox”
in TVPaint. I can’t promise the backgrounds and the
editing are the same program because other artists did those parts, but the animation
itself is TVPaint. What gives it away are the textured lines
scattered throughout the characters. Instead of pure solid colors with no outlines,
textured lines define parts you wouldn’t otherwise see, like the arm, mouth, and fingers. Now, you can make lines that look like this
in other animation programs, but it’s far easier to do in TVPaint. I find the choice to use solid lines for the
eyes interesting – actually so interesting that I went and asked for the story. Karl says that in some of the original character
designs he used the textured lines the same way you see here, except also on the eyes. But… the eyes didn’t pop very much. He tried the solid lines and viola, the eyes
stand out a lot better. Eyes are very expressive parts of characters,
so most of the time in animation you want to make sure they stand out instead of just
blending into the colors and lines around them. Take some time to appreciate all of the work
that goes into animating these lightning paths in a way that makes it look natural. Effects animation is a bit different from
character animation. In order to do it well you need both a good
sense of how nature moves AND a taste for invention. A lot of invention goes into effects. It’s easy to look up pictures of foxes. Good luck finding a real world reference for
an electric smoke explosion. Uuurgh, I just love everything about this
animation. It has the rising action, the point of downfall,
and then the redemption. Woo! Everything you need for a nice clean story
arc. What’s amazing is animator Karl also made
the music and the music is dang good. I wouldn’t have expected it to be made by
the same person. The nice thing about this is the song is made
for the animation without the extra step of explaining to a musician what needs to happen. Musicians make music for animations all the
time with awesome results, but there’s always going to be that slight disconnect between
the vision the animator has and how the musician interprets that vision. Or vice versa. Spirit Chaser is a pure combination of animation
and music. That’s why you feel such a strong connection
between the two when you watch it. The sound design is also really nice. Those are the sound effects and the noises
you hear that fill the white space. And that’s by Ryan Meadows. I enjoy pointing out the different crew members
it takes to make an animation. While I’m on that subject if you check the
thank you section you’ll notice video game characters like Jak and Daxter, Spyro, Master
Chief, hahaha. Spirit Chaser does feel like it could be a
video game. Main character, companion character, nemesis. I’d play it if it were a game. Alright, that’s a wrap. If you liked the music from the animation,
there’s a link to a brand new set of music tracks by Karl below. So what about you? Are you ready to fight your inner demons? Oh, you were just waiting for me to say something
about this part, weren’t you. Bad. Go home!